Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Sticky:Dev blog: Summer 2015 Nullsec and Sov Status Report - in EVE Information Portal [original thread]
Alexis Nightwish wrote: CCP Fozzie wrote: Firstly, it will be possible for alliances to set custom vulnerability timers per structure. You've gone from no granularity to too much granularity. The problem with allowing every structure to hav...
- by Rekkr Nordgard - at 2015.05.07 20:16:00
|
2. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
And the fast click recognition is broken again. Or maybe the game is just really laggy now? Either way, pre-Mosaic Eve was better.
- by Rekkr Nordgard - at 2015.05.06 06:04:00
|
3. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
CCP Turtlepower wrote: jimbolina wrote: fast clicking bug is still here... and it really sucks... This has now been fixed, please restart both client and launcher. There's still a noticeable half second lag between the click and the ac...
- by Rekkr Nordgard - at 2015.05.01 07:41:23
|
4. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
The map is so bad it warrants a second post. You guys at CCP need to get everyone in a room and make the announcement that it doesn't matter how shiny or graphically improved a feature is, if the change decreases or breaks the functionality of th...
- by Rekkr Nordgard - at 2015.04.30 04:39:08
|
5. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
Rekkr Nordgard wrote: When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the...
- by Rekkr Nordgard - at 2015.04.30 04:14:32
|
6. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
Just got the beta map today and good god is it a piece of garbage. Click recognition on the scanning cube is non-existent which means you're forced to solely use the clunky arrows, thus doubling scan time. The color of the star interferes with the...
- by Rekkr Nordgard - at 2015.04.30 04:13:01
|
7. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
Whoever decided that forcing veterans to endure this horrible "opportunities" system and notifications with no way to turn it off should be canned immediately.
- by Rekkr Nordgard - at 2015.04.29 04:43:13
|
8. Announcement:MOSAIC - Issues - in EVE Information Portal [original thread]
When I click a button, I want your game to acknowledge that I clicked that button. I don't give a **** if I just clicked a different button, it just means I want to click them BOTH. I've only played a couple hours with the new patch and your game ...
- by Rekkr Nordgard - at 2015.04.29 04:36:36
|
9. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
Please, please, please give us an "buy entire fit" option. Having to go through and individually buy 15 modules & rigs plus ammo every time I need to replace a ship is needlessly tedious. You already have mutli-sell coded, now we need multi-bu...
- by Rekkr Nordgard - at 2015.01.05 22:38:14
|
10. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
I want to add my voice to the bring back the old buy window crowd. It was small, simple, and contained everything I needed. Sure, it could be a pain to sell 80 stacks of items, but that is dwarfed by the multitude of problems with the multisell wi...
- by Rekkr Nordgard - at 2014.11.04 19:22:41
|
11. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
I sincerely thank you guys for taking a look at exploration and data sites, the problem is that you're not addressing the underlying issues and not going far enough even when you do. 1) Cutting the m3 in half still means these components are too...
- by Rekkr Nordgard - at 2014.10.15 17:06:00
|
12. Sticky:Dev blog: Coming in Oceanus on September 30th - in EVE Information Portal [original thread]
Love the "Jump Clones can now be named for easier jump clone management" thing, much needed, thanks. But am I reading this module tiericide thing correctly? Is the meta Restrained Capacitor Flux Coil module going to be better than the T2 version?...
- by Rekkr Nordgard - at 2014.09.25 17:25:00
|
13. Module streamlining in Oceanus - in EVE General Discussion [original thread]
Am I reading this correctly? Is the meta Restrained Capacitor Flux Coil module going to be better than the T2 version? That can't be right. http://community.eveonline.com/news/patch-notes/patch-notes-for-oceanus
- by Rekkr Nordgard - at 2014.09.25 17:23:00
|
14. 3/10 Guritas site will now allow the use of MWDs - in Missions & Complexes [original thread]
EDIT: misread, nvm.
- by Rekkr Nordgard - at 2014.08.25 21:35:00
|
15. No more Faction BPC from data / relic site ? - in Missions & Complexes [original thread]
I run a lot of relic/data sites. I used to find a faction BPC for POS modules every now and then, but I haven't gotten one of those for a very, very long time.
- by Rekkr Nordgard - at 2014.08.25 21:33:00
|
16. Announcement:CSM9 summer summit - in Jita Park Speakers Corner [original thread]
So we should expect the minutes to be released sometime early 2015 then?
- by Rekkr Nordgard - at 2014.08.15 23:57:00
|
17. Announcement:Crius Issues - in EVE Information Portal [original thread]
Miyazaki Hetoshi wrote: CCP Contra wrote: Fixy FixIT wrote: When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........ Surely, this cost should come from the member who is installing...
- by Rekkr Nordgard - at 2014.07.22 22:32:00
|
18. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Awful, horrible release. Leave the reprocessing and compression changes and roll everything else back. It's astonishingly clear that no CCP Devs actually do any industry themselves and Crius is just their idea of making some random changes for the...
- by Rekkr Nordgard - at 2014.07.22 15:18:00
|
19. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
Seith Kali wrote: Let's not forget they are a steaming pile of shite to work with at the moment in general so one could argue mechanics that discourage their use are more than welcome. Wow. So an important game mechanic is painful to use, f...
- by Rekkr Nordgard - at 2014.07.10 21:01:00
|
20. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: If the value proposition for industrial starbases is broken, then that is a thing that we can address much more directly and effectively through other channels, and it's absolutely something we're open to discussing. Oh...
- by Rekkr Nordgard - at 2014.07.10 20:07:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |